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...TALES OF A TRAVELING TOY
Showing posts with label Tips. Show all posts
Showing posts with label Tips. Show all posts

Wednesday, July 9, 2014

30 Tips for the 2015 Comic-Con

Every year we learn something at SDCC.  Every year informs the next year.

Q. So What is Comic-Con, Anyways?

A. San Diego Comic-Con (also known as SDCC) is the biggest comic, entertainment, gaming and pop-culture festival in America. It lasts 4.5 days and is an incredibly busy, exhausting and exhilarating event with upwards of 130,000+ present.

It takes up the entire San Diego Convention Center.  Like most conventions it has a series of panels and a gigantic exhibition floor.  You can easily spend an entire day just wandering the exhibition hall floor.  

Don't forget about offsite events too. 

There are an enormous amount of panels.  In 2013, we counted 198 official scheduled panel events on Thursday ALONE.  So planning ahead is essential. 

Hall H is the biggest single venue, where all the Hollywood studios present their TV and upcoming movie panels.  It holds 6,500.  

Ballroom 20 is the next largest room, and it holds 4,000+.  The other panel rooms, and there are many, hold varying amounts and attendance can fluctuate wildly throughout the day.

OUR CREDENTIALS: This is our 10th year attending; we have been going since 2003.

There are many, many ways to experience Comic-Con, and everyone does it differently. Here are some tips to help make it a better experience overall, although not every tip will be applicable to everyone.


Me and Pink Heart Harley Quinn


THE BASICS


1. Shoes: Make sure they're comfy and close-toed.  You'll be spending a lot of time together.
2. Food:   Make sure you eat it, particularly breakfast. Pack some snacks in your bag too.
3. Tech:   Make sure you have backup batteries or bring your charger and be prepared to scour the convention center for an outlet.




BEFORE YOU LEAVE


4. Tweet the Pros
If you are a fan of any particular artists or writers, tweet them to ask about their SDCC signing schedule. 

This is important because many signings - hundreds, maybe thousands - on the exhibition floor are not on the official Comic-Con schedule.  Pros can show up at their own behalf or as the guest of a publisher or other vendor/exhibitor, so it can be confusing tracking them down.  And there's nothing worse than finding out your favorite comic book writer was at booth #2229 all weekend long and you never realized it.  So make your own autograph schedule and don't forget to bring materials for them to sign!

This year, the fabulous SDCC Unofficial Blog has made an incredibly helpful database of floor signings.  Check it out!!

>>A corrollary to this tip is that if you're into original art commissions, you also may want to arrange them ahead of time with the artist.  Their schedules will fill up at Comic-Con, and that's assuming that they had time for commissions to begin with.  So contact them in advance and they may be able to bring your commission with them.

5. Create Lists on Twitter and Save Hashtags
This will make it easy to have all the tipsters, comic guests, etc. at a glance. Because you don't need to follow the San Diego Convention center the other 11 months of the year, and you really do need to know how long the lines are for Hall H - whether you are going there or not. There's a handy list below of people/hashtags to follow.

People to follow:
SDCC Unofficial Blog
The_Con_Fluence
Evic
The Nerdy Girlie
When Nerds Attack
Comic Con
ConShark
SDCCGotGirl
Comic Con Tips
The Futon Alliance
Comic Con Geek
An Englishman at SDCC
Crazy 4 Comic Con
SDConventionCtr 

Hashtags to use:
#SDCC
#SDCCTips
#SDCCLines

Sites to help:
SDCC Unofficial Blog 
The Confluence Covers 
The Nerdy Girlie 
When Nerds Attack 
Crazy 4 Comic-Con 
Toucan: The Official Blog of San Diego Comic-Con 
ConShark

6. Bring Some Cards To Give Out
Whether they are your business cards, or personal "con cards," have something so you can exchange information with people, whether you are networking professionally or just making a friend.

>>Also, a good place to hold those cards: your plastic badge-holder on your SDCC lanyard.  It's always with you (hopefully), always handy, and you don't have to dig through your backpack/pockets/wallet. (h/t to ComicSpectrum for this tip)

7. Call Your Credit Cards 
Let your credit card companies know you're going on vacay before you leave if you're coming from out of state.  Looking for odd charges that are not in your place of residence is the Anti-Fraud Department's job, so if they notice something like that, they'll shut down your card straightaway.  They may or may not give you the courtesy of a phone call that you've now become a strictly cash-only transactor.  Give them a ring first and tell them you'll be in San Diego spending copious amounts of money if you don't want your funds cut unexpectedly short.

8. Get Your Hotel Confirmation Number
Think you have a hotel? GREAT! Call the hotel directly to make double-triple sure and also to get your confirmation number.  I have personally been present in the Hyatt Lobby when someone who (thought they) had a reservation found out that they did NOT in fact, have a reservation.  It was quite the scene, let me tell you - but please make sure to call the hotel beforehand and confirm.  You can do something about this problem even a week before the con.  On Preview Night, not so much.

9. Downsize Your Wallet  
You don't need your library card and Costco membership.  Just the basics: cash, credit cards, ID, Hotel Rewards Card (if you have one, and if you don't, tip 9A is: Get A Hotel Rewards Card), ATM card, health insurance card (we have needed to make a detour to the ER during SDCC.  Hope you never do, but if so, you'll be glad you have it).  Maybe your Disneyland AP if you plan to stop by on your way there or back.  That's it.  Every little bit helps, particularly if you're carrying it on your back for days.

10. Be CAREFUL About Overpromising and Underdelivering 
Once your friends hear you are going to SDCC, you may get a lot of "hey can you grab this?" or "would you pick up that?" Keep in mind that negotiating the floor at SDCC is supremely taxing.  Obtaining any collectibles or swag can take an enormous amount of planning, waiting or luck. Managing to do all the things that are your own top priorities will take most of your time and energy; everything else will slip pretty far down the list once you are there. Beware of making promises to others that you won't (be able to) keep.  

11. Don't Forget Reference/Signing Materials
Bring reference material for artists if you're planning to get commissions (although be mindful that their schedule may fill up quickly) and go through your most favorite comics and cross check the publishers to see who's going to be there; they may have writers/artists at their booths for signings.

12. See You Friday
If there's someone you really, really, REALLY want to meet up with, maybe make arrangements before you leave.  Even something as simple as "dinner Friday night." Saving the details to be worked out later is one thing, but hoping to arrange something on the fly once you're there can be difficult.  And don't necessarily count on running into someone, although it's amazing how many people we DO run into.

Me and Felicia Day



WE HAVE ARRIVED


13. Ask For A Room With A View
If the Convention Center is within view of your hotel, ask for a convention center view.  Sure, the bay and the Gaslamp are nice and all, but being able to look out your window and see if the line is down to Seaport Village or not will go a long way towards telling you if you have time to grab a bagel or if you need to leave your room like RIGHT NOW.  

14. Take A Photo Of Your Exterior Hotel Door 
Yes, your room number is usually written on the card key sleeve, but if you have more than one person in the room, or don't have/want to carry the sleeve, take a photo of your room door with the number so you'll remember which one it is hours (and perhaps several drinks) later.

15. DO NOT Hang Your Badge From The Pin  
This lesson learned was a near crisis averted for us: hung the badge by the pin, and when the pin popped open, lost the badge in the street.  On Preview Night.  Now, fortunately, we noticed right away, but there's a hole in the plastic badge holder for a reason.  Use it or quite literally, lose it.

Considering the fact that if you lose your badge you must purchase a new one, it may not be a bad idea to reinforce it with packing tape and/or string.  You probably can't be too paranoid about this.

16. Make Your Own Coffee (and Other Caffeine Advice)
Waiting to get coffee is just a total waste of time in the morning, and one less line at Comic-Con is a good thing.  If your room has an in-room coffee maker, use it; if not, pick up some instant coffee packets and make the best of it. You can go back to being a Jamaican Blue Mountain coffee snob when you get home.  

Also, if you're getting in one of the longer lines early and you don't have anyone to hold your place while you make a pit stop, consider taking an Excedrin for your coffee fix.  It's got the same amount of caffeine as a cup of coffee without all that, y'know - liquid.

Let's go to the Pink Side




IT'S SHOWTIME!

17. Remember This: The Only Currency You Have Is Time
At some cons there is a certain level of stratification.  The level of access directly corresponds to the amount of greenbacks you will have exchanged previously with the aforementioned con.  That's not unusual (D23 Expo) and we don't judge (New York Comic Con), but Comic-Con doesn't play that.  It really tries to be as equitable as possible, and that means taking "First Come, First Served" to the extreme.  If you want to be in the panel for THE WALKING DEAD in Hall H, you need to think about how much time (and for that one think in terms of hours - plural) it is worth to you, because that will be your method of payment.

Take into account that there are other plenty of other people at the con who want to attend the same things as you, and this is even more so with the high profile panels. Better to overestimate how long to wait than underestimate.  No one at SDCC ever got mad because they got in line too EARLY.

But at some point you're going to need to accept that pretty much anything you want to do, from eating, to panels, to signings, to using the potty, is going to have a line, and you are almost never going to be the first person in it. 

>>Quick note: If you're planning on camping out in the Hall H line in the wee morning hours, be aware that it can be freezing.  It's probably brisk in the show floor line and the Ballroom 20 line too, but the Hall H queue abuts up against the marina and heads along the waterfront into Seaport Village, so it's particularly chilly.  Bring a hoodie.  You can find cool themed ones at Etsy, RedBubble and Threadless.

18. It's Quite Possible The Line Isn't As Long As You Think...
If you're getting in a line very early in the morning, before the show floor opens, the line is going to look longer than it really is because people are camping and spread out.  Additionally, both Hall H and Ballroom 20 hold a truly staggering amount of people; you'd be amazed how far back you can be in the line and still get in.

Quick story: we got in a long line once before 5AM; we walked and walked and walked all the way to Seaport Village to reach the end of said line, positive that there were at least 1200 people in front of us.  When the friend of the guy right behind us showed up about an hour later, he said there were only 400 people.
--How do you know, we asked.
--I counted, he answered.
And the guy had it pretty much on the nose because when we got into the the room it turned out we were something like #435. 
We're not suggesting you count every person in line (although it's not the worst idea, and you do have time on your hands) but be mindful that early morning lines take up more space than you would think, so don't be too disheartened when you try to find the end of it.  

19. ...But Don't Count on It
Many people in line are holding spaces for others, so, in an ironic twist, while the line compresses, it also swells.  Have a backup plan.  When Hall H fills up, (and it will, perhaps without you in it) have a Plan B, a Plan C...go all the way up to Plan M if you have to.  There's plenty to do at the con, so investigate some alternatives and have them at the ready.

>>Also, special events often get announced on the fly, so be prepared to call an audible if a truly unique opportunity comes up that strikes your fancy.

One last thing: try to find the silver lining for any SDCC events you don't get into.  It's hard to be sunny when you miss something you planned on, but there are SO many things to do at SDCC, getting shut out can actually open up all kinds of interesting possibilities.  Opportunity cost? No.  Opportunity GAIN.

20. Use The Bathroom Pass (For More Than The Bathroom)
In the panel rooms, the volunteers (hall monitors?) will give you a bathroom pass for the current panel so you can bypass the line to get back in.  You may want to use yours to get a snack, head to a quick signing or grab something from the floor.   Just keep an eye on the clock, because you'll need to return before your panel is over.

21. Pay Attention to Your Surroundings 
This includes your costume, your backpack, your phone - everyone is in very close proximity and you may not be aware  that you're swatting people around you with your oversized wings/backpack, etc. [I'm sure you didn't mean to hit us directly in the chest.  Yes, you.]  Along the same note, if you need to adjust something, pay attention to your phone or tie your shoes, try to find a spot to pull over out of the out of the movement of traffic to do so.

22. Go Easy On Preview Night
Even though it's named "Preview" it's a defacto extra half day at the con and it can be pretty intense.  All the prep, scheduling, tips, training, traveling, waiting, hoping, getting up at an ungodly hour over the past year to get tickets/hotels/parking/collectibles - and suddenly: It's Showtime, and this is NOT a drill. Everyone has committed murder and mayhem just to GET there, emotions are running kinda high and lines to pick up badges and get on the floor are lengthy. You may want to hang back for a bit before you head to the convention center. Stroll through the Gaslamp before it gets too crazy; learn the layout of the area and your hotel; grab some ice cream. One year we stopped at a bar across the street from the convention center so we could monitor the badge pickup line.  This bar was called either Firefly or Serenity (which we thought was a clever geek re-theme for SDCC, but turned out to be the actual name of the bar 365 days a year), had a cocktail and waited about half an hour or so before going to pick up our badges and join the scrum.

There's two schools of thought on starting your SDCC adventure: hit the ground running or ease into it.  If you're not trying to get collectibles and don't need to be in the hall from open to close for the entire show, don't rush on Preview Night.  It might be your last spot of peace and quiet for 5 days.

23. Be Open-Minded While You Panel-Squat
They don't clear the rooms in between panels, so make sure to check the panels both before and after the ones you want in order to spot programming that pops as particularly popular.  This can both work for you (popular panel prior = room empties out afterwards) or against you (popular panel afterwards = get to your panel several panels earlier).  Personally, we always plan to arrive at least 1 and sometimes 2 panels ahead (depending on the factors above) as a general rule of thumb.

Having said that, some of the best and most memorable times we have ever had at Comic-Con were when we sat through panels that we had literally zero interest in so we could get to the panel we actually cared about. Why? Because we were exposed to something new that we subsequently became a fan of.  It's fine to sit at the back and read or tweet, but you may discover something really cool that you didn't know about before if you pay a little bit of attention.

In 2009, we and sat through panels with Gerard Way talking about his UMBRELLA ACADEMY series and the now-legendary raucous BOONDOCK SAINTS panel (with a pre-WALKING DEAD Norm Reedus in rare form) in order to get to the FABLES panel.  Takeaway? We bought the Umbrella Academy TPB and rented Boondock Saints and liked them both.

24. If You Lose Something, Make Sure It's Something You Can Afford To Lose
There's a lot to keep track of at SDCC.  In addition to all the usual stuff you have with you, there may be extra bags, comics, posters, freebies, things you paid for.  Make sure you keep double track of the essentials: wallet, cell, keys - the things that would be most expensive and difficult to replace.  Yes, it's a shame if your WB bag gets waylaid - but it's better than having to replace your driver's license and call your credit card companies while on vacay.

Of course, if you feel the opposite, by all means, prioritize that way.

25. Signal For Help
if your signal is bad on the floor, go upstairs to where the panels are. This is a truism for all conventions.  You can also go outside, but then you have to get back in. Upstairs usually is quieter and sometimes you can find a seat or an outlet.  Maybe even together. 

>>Also, if you need to post (especially if you are covering something in the panel rooms) bring every device you've got.  For reasons beyond me, the San Diego convention center wi-fi worked great on our iPad, but not our iPhone.  Go figure. Good thing we brought both to Hall H.

26. Be Wary Of (Some) Free Wi-Fi
If memory serves, some company usually picks up the tab for convention-wide free wi-fi every day at the show as part of their promotional branding.  Nothing like selecting "The Doritos Free WiFi" on your mobile device to make an impression, I guess.  But try to find out through social media (maybe before you leave your room, or use cell service) which one is legit - be careful and don't just sign on to anything called "free wifi" outside of the convention center.  

27. A Gentle Word About The Other Kind of Hotspot (and blisters too)
I know we covered "shoes" up above, but, let's talk about footcare DURING the show.
A good thing to have handy in your pack is moleskin.
If you feel yourself getting a "hotspot" (a soreness from rubbing in a particular spot), pull over and bandage the afflicted area on your foot ASAP.  Do NOT be a hero about this. The goal is to reduce the friction.  A band-aid will work - we've even heard duct tape will do the trick.  

Some people say to bring more than one pair of shoes so you aren't wearing just the same pair for 5 days straight. I have no idea if that's good advice or not, but it doesn't sound like crazy bad advice, either.  Know your feet, your shoes, and the limitations of both.

28. Time Your Departure
This is a mistake we make every year, and every year we promise ourselves we will finally learn: if at all possible, do not leave the convention center when the floor closes.  There are MASSIVE crowds of people crossing into the Gaslamp, and you could easily wait 10 minutes just to cross the street.  And that's assuming there's no train. In fact if you do get stuck at closing and you're not utterly exhausted, you may want to use the footbridge.  It's a bit out of the way, and in no way devoid of conventiongoers, but it might be better than waiting several traffic light cycles just to cross Harbor Drive.

29. Everything Will Take Longer Than You Think
The floor is bigger than you think; the lines are lengthier, the time and effort to move through crowds greater. There are days when just doing the floor and maybe a panel will be all you can schedule, what with one thing or another.  And then you head out for dinner and get caught behind the train running right next to the convention center that lasts for approximately 16 years...you get my meaning.  Even having done maybe "only" three things, you will be exhausted by the end of the day.  Also, if you're meeting up with anyone, cut them some slack on time too.

30.  Brevity Is The Soul Of Wit
If you find yourself at the microphone or face to face with a writer, artist, actor or some other creative talent and you're not sure what to say, you can always just go with "I can't tell you what X has meant to me."  Because you can't.  And maybe you shouldn't.  It's easy to get starstruck and tongue-tied, but what's important is that someone created a piece of art that spoke to you, and in the grand scheme of the bizarre thing that is the Human Condition, that's something pretty special. 

Bonus: And One Thing You Won't Have To Worry About at SDCC:
The Weather
Wherever you are coming from, the weather at least is bound to be an improvement: it will be gorgeous sunny, low 70s temperatures Wednesday-Sunday.  




CLOSE STRONG

Everyone's Comic-Con experience is different.  Once we all stand in the line to pick up our badges, we scatter to the four winds to have our own unique show.  As Tom Spurgeon said

"A thing I enjoy about San Diego is that it takes place in this bewildering array of Things I Could Never Enjoy. I don't understand the costume impulse. Lines give me the hives. I don't want to take endless photos of people dressed up as superheroes. I would never willingly spend an hour watching trailers and then listening to people stumble through worshipful questions of celebrities because I figure there will be plenty of that in Hell. There's relatively little in San Diego I would take home with me were it free. And yet I don't have any more right to decide what that show is all about than the first-time visitor from Staunton, Virginia that wants to buy some steampunk art and maybe be in the same room as Jensen Ackles. It's good to remember that."


That's a sentiment that bears repeating.






Have a Happy Comic-Con!

Sunday, July 7, 2013

25 Tips for the 2013 Comic-Con

Q. So What is Comic-Con, Anyways?

A. San Diego Comic-Con (also known as SDCC) is the biggest comic, entertainment, gaming and pop-culture festival in America. It lasts 4.5 days and is an incredibly busy, exhausting and exhilarating event with upwards of 130,000+ present.

It takes up the entire San Diego Convention Center.  Like most conventions it has a series of panels and a gigantic exhibition floor.  You can easily spend an entire day just wandering the exhibition hall floor.  

Don't forget about offsite events too. 

There are an enormous amount of panels.  We counted 198 official scheduled panel events on Thursday ALONE.  So planning ahead is essential. 

Hall H is the biggest single venue, where all the Hollywood studios present their TV and upcoming movie panels.  It holds 6,500.  

Ballroom 20 is the next largest room, and it holds 4,000+.  The other panel rooms, and there are many, hold varying amounts and attendance can fluctuate wildly throughout the day.

OUR CREDENTIALS: This is our 8th year attending; we have been going since 2003.
There are many, many ways to experience Comic-Con, and everyone does it differently. Here are some tips to help make it a better experience overall, although not every tip will be applicable to everyone.



My friend Mocha cosplaying as ME!



THE BASICS

1. Shoes: Make sure they're comfy and close-toed.  You'll be spending a lot of time together.
2. Food:   Make sure you eat it, particularly breakfast. Pack some snacks in your bag too.
3. Tech:   Make sure you have backup batteries or bring your charger and be prepared to scour the convention center for an outlet.



Me and Felicia Day!


BEFORE YOU LEAVE

4. Tweet the Pros
If you are a fan of any particular artists or writers, tweet them to ask about their SDCC signing schedule. Also note @Evico's creator database, a tremendous resource for writer/artist signings:
Creator Signing Database

This is important because many signings - hundreds, maybe thousands - on the exhibition floor are not on the official Comic-Con schedule.  Pros can show up at their own behalf or as the guest of a publisher or other vendor/exhibitor, so it can be confusing tracking them down.  And there's nothing worse than finding out your favorite comic book writer was at booth #2229 all weekend long and you never realized it.  So make your own autograph schedule and don't forget to bring materials for them to sign!

A corrollary to this tip is that if you're into original art commissions, you also may want to arrange them ahead of time with the artist.  Their schedules will fill up at Comic-Con, and that's assuming that they had time for commissions to begin with.  So contact them in advance and they may be able to bring your commission with them.

5. Create Lists on Twitter and Save Hashtags
This will make it easy to have all the tipsters, comic guests, etc. at a glance. Because you don't need to follow the San Diego Convention center the other 11 months of the year, and you really do need to know how long the lines are for Hall H - whether you are going there or not. There's a handy list below of people/hashtags to follow.

People to follow:
SD_Comic_Con
The_Con_Fluence
Evic
The Nerdy Girlie
When Nerds Attack
Comic Con
SDConventionCtr 
Crazy4ComicCon

Hashtags to use:
#SDCC
#SDCCTips
#SDCCLines

Sites to help:
San Diego Comic Con Unofficial Blog 
The Confluence Covers 
The Nerdy Girlie 
When Nerds Attack 
Crazy 4 Comic-Con 
Toucan: The Official Blog of San Diego Comic-Con 
SDCC Artist Alley List by Evico

6. Bring Some Cards To Give Out
Maybe they are your business cards, or personal "con cards" or in my case, Bunny Cards (I have cards! Ask for one!) but have something so you can exchange information with people, whether you are networking professionally or just making a friend.
Also, a good place to hold those cards: your plastic badge-holder on your SDCC lanyard.  It's always with you (hopefully), always handy, and you don't have to dig through your backpack/pockets/wallet.

7. Call Your Credit Cards 
Let your credit card companies know you're going on vacay before you leave if you're coming from out of state.  Looking for odd charges that are not in your place of residence is the Anti-Fraud Department's job, so if they notice something like that, they'll shut down your card straightaway.  They may or may not give you the courtesy of a phone call that you've now become a strictly cash-only transactor.  Give them a ring first and tell them you'll be in San Diego spending copious amounts of money if you don't want your funds cut unexpectedly short.

8. Get Your Hotel Confirmation Number
Think you have a hotel? GREAT! Call the hotel directly to make double-triple sure and also to get your confirmation number.  I have personally been present in the Hyatt Lobby when someone who (thought they) had a reservation found out that they did NOT in fact, have a reservation.  It was quite the scene, let me tell you - but please make sure to call the hotel beforehand and confirm.  You can do something about this problem even a week before the con.  On Preview Night, not so much.

9. Downsize Your Wallet  
You don't need your library card and Costco membership.  Just the basics: cash, credit cards, ID, Hotel Rewards Card (if you have one, and if you don't, get one), ATM card, health insurance card (we have needed to make a detour to the ER during SDCC.  Hope you never do, but if so, you'll be glad you have it).  Maybe your Disneyland AP if you plan to stop by on your way there or back.  That's it.  Every little bit helps, particularly if you're carrying it on your back for days.

10. Be CAREFUL About Overpromising and Underdelivering 
Once your friends hear you are going to SDCC, you may get a lot of "hey can you grab this?" or "would you pick up that?" Keep in mind that negotiating the floor at SDCC is supremely taxing.  Obtaining any collectibles or swag can take an enormous amount of planning, waiting or luck. Managing to do all the things that are your own top priorities will take most of your time and energy; everything else will slip pretty far down the list once you are there. Beware of making promises to others that you won't (be able to) keep.  

11. Don't Forget Reference/Signing Materials
Bring reference material for artists if you're planning to get commissions (although be mindful that their schedule may fill up quickly) and go through your most favorite comics and cross check the publishers to see who's going to be there; they may have writers/artists at their booths for signings.



Maybe I'll get to interview Hero Bear

WE HAVE ARRIVED

12. Ask For A Room With A View
If the Convention Center is within view of your hotel, ask for a convention center view.  Sure, the bay and the Gaslamp are nice and all, but being able to look out your window and see if the line is down to Seaport Village or not will go a long way towards telling you if you have time to grab a bagel or if you need to leave your room like RIGHT NOW.  

13. Take A Photo Of Your Exterior Hotel Door 
Yes, your room number is usually written on the card key sleeve, but if you have more than one person in the room, or just don't want to carry the sleeve, take a photo of your room door with the number so you'll remember which one it is hours (and perhaps several drinks) later.

14. DO NOT Hang Your Badge From The Pin  
This lesson learned was a near crisis averted for us: hung the badge by the pin, and when the pin popped open, lost the badge in the street.  On Preview Night.  Now, fortunately, we noticed right away, but there's a hole in the plastic badge holder for a reason.  Use it or quite literally, lose it.

15. Make Your Own Coffee (and Other Caffeine Advice)
Waiting to get coffee is just a total waste of time in the morning, and one less line at Comic-Con is a good thing.  If your room has an in-room coffee maker, use it; if not, pick up some instant coffee packets and make the best of it. You can go back to being a Jamaican Blue Mountain coffee snob when you get home.  

Also, if you're getting in one of the longer lines early and you don't have anyone to hold your place while you make a pit stop, consider taking an Excedrin for your coffee fix.  It's got the same amount of caffeine as a cup of coffee without all that, y'know - liquid.


Me and Pink Vader


IT'S SHOWTIME!

16. Remember This: The Only Currency You Have Is Time
At some cons there is a certain level of stratification.  The level of access directly corresponds to the amount of greenbacks you will have exchanged previously with the aforementioned con.  That's not unusual (D23 Expo) and we don't judge (New York Comic Con), but Comic-Con doesn't play that.  It really tries to be as equitable as possible, and that means taking "First Come, First Served" to the extreme.  If you want to be in the panel for THE WALKING DEAD in Hall H, you need to think about how much time (and for that one think in terms of hours - plural) it is worth to you, because that will be your method of payment.

Take into account that there are other plenty of other people at the con who want to attend the same things as you, and this is even more so with the high profile panels. Better to overestimate how long to wait than underestimate.  No one at SDCC ever got mad because they got in line too EARLY.

But at some point you're going to need to accept that pretty much anything you want to do, from eating, to panels, to signings, to using the potty, is going to have a line, and you are almost never going to be the first person in it. 

17. It's Quite Possible The Line Isn't As Long As You Think...
If you're getting in a line very early in the morning, before the show floor opens, the line is going to look longer than it really is because people are camping and spread out.  Additionally, both Hall H and Ballroom 20 hold a truly staggering amount of people; you'd be amazed how far back you can be in the line and still get in.

Quick story: we got in a long line once before 5AM; we walked and walked and walked all the way to Seaport Village to reach the end of said line, positive that there were at least 1200 people in front of us.  When the friend of the guy right behind us showed up about an hour later, he said there were only 400 people.
--How do you know, we asked.
--I counted, he answered.
And the guy had it pretty much on the nose because when we got into the the room it turned out we were something like #435. 
We're not suggesting you count every person in line (although it's not the worst idea, and you do have time on your hands) but be mindful that early morning lines take up more space than you would think, so don't be too disheartened when you try to find the end of it.  

18. ...But Don't Count on It
Have a backup plan.  When Hall H fills up, (and it will, perhaps without you in it) have a Plan B.  There's plenty to do at the con, so investigate some alternatives and have them at the ready.
Also, special events get announced on the fly, so be prepared to call an audible if a truly original opportunity comes up that strikes your fancy.

19. Go Easy On Preview Night
Even though it's named "Preview" it's a defacto extra half day at the con and it can be pretty intense.  All the prep, scheduling, tips, training, traveling, waiting, hoping, getting up at an ungodly hour over the past year to get tickets/hotels/parking/collectibles - and suddenly: it's Showtime, and this is NOT a drill. Everyone has committed murder and mayhem just to GET there, emotions are running kinda high and lines to pick up badges are lengthy. You may want to hang back for a bit before you head to the convention center. Stroll through the Gaslamp before it gets too crazy; learn the layout of the area and your hotel; grab some ice cream. Last year we stopped at a bar across the street from the convention center so we could monitor the badge pickup line.  This bar was called either Firefly or Serenity (which we thought was a clever geek re-theme for SDCC, but turned out to be the actual name of the bar 365 days a year), had a cocktail and waited about half an hour or so before going to pick up our badges and join the scrum.

There's two schools of thought on starting your SDCC adventure: hit the ground running or ease into it.  If you're not one of those trying to get collectibles or who likes to be in the hall from open to close for the entire show, don't rush on Preview Night.  It might be your last spot of peace and quiet for 5 days.

20. Be Open-Minded While You Panel-Squat
Some of the best and most memorable times we have ever had at Comic-Con were when we sat through panels that we had literally zero interest in so we could get to the panel we actually cared about. Why? Because we were exposed to something new that we subsequently became a fan of.  It's fine to sit at the back and text or tweet, but you may discover something really cool that you didn't know about before if you pay a little bit of attention.

In 2009, we and sat through panels with Gerard Way talking about his UMBRELLA ACADEMY series and the now-legendary raucous BOONDOCK SAINTS panel (with a pre-WALKING DEAD Norm Reedus in rare form) in order to get to the FABLES panel.  Takeaway? We bought the Umbrella Academy TPB and rented Boondock Saints and liked them both.

21. If You Lose Something, Make Sure It's Something You Can Afford To Lose
There's a lot to keep track of at SDCC.  In addition to all the usual stuff you have with you, there may be extra bags, comics, posters, freebies, things you paid for.  Make sure you keep double track of the essentials: wallet, cell, keys - the things that would be most expensive and difficult to replace.  Yes, it's a shame if your WB bag gets waylaid - but it's better than having to replace your driver's license and call your credit card companies while on vacay.

Of course, if you feel the opposite, by all means, prioritize that way.

22. Be Wary Of (Some) Free Wi-Fi
If memory serves, some company usually picks up the tab for convention-wide free wi-fi every day for the show as part of their promotional branding.  Nothing like selecting "The Doritos Free WiFi" on your mobile device to make an impression, I guess.  But try to find out through social media (maybe before you leave your room, or use cell service) which one is legit - don't just sign on to anything called "free wifi" outside of the convention center.  We did that once and while no harm befell us (the ramblings of a tweeting stuffed rabbit are not the stuff criminals' dreams are made of), we should have been more careful anyway.

On a related note, we find it pretty much impossible to get connect to the wi-fi on the Convention floor anyway, but if you head upstairs to where the panel rooms are, signal improves dramatically.  This could just be us, though.

23. A Gentle Word About The Other Kind of Hotspot (and blisters too)
I know we covered "shoes" up above, but, let's talk about footcare DURING the show.
A good thing to have handy in your pack is moleskin.
If you feel yourself getting a "hotspot" (a soreness from rubbing in a particular spot), pull over and bandage the afflicted area on your foot ASAP.  Do NOT be a hero about this. The goal is to reduce the friction.  A band-aid will do - we've even heard duct tape will do the trick.  
Some people say to bring more than one pair of shoes so you aren't wearing just the same pair for 5 days straight. I have no idea if that's good advice or not, but it doesn't sound like crazy bad advice, either.  Know your feet, your shoes, and the limitations of both.

24. Everything Will Take Longer Than You Think
The floor is bigger than you think; the lines are lengthier, the time and effort to move through crowds greater. There are days when just doing the floor and maybe a panel will be all you can schedule, what with one thing or another.  And then you head out for dinner and get caught behind the train running right next to the convention center that lasts for approximately 16 years...you get my meaning.  Even having done maybe "only" three things, you will be exhausted by the end of the day.  Also, if you're meeting up with anyone, cut them some slack on time too.

25.  Brevity Is The Soul Of Wit
If you find yourself at the microphone or face to face with a writer, artist, actor or some other creative talent and you're not sure what to say, you can always just go with "I can't tell you what X has meant to me."  Because you can't.  And maybe you shouldn't.  It's easy to get starstruck and tongue-tied, but what's important is that someone created a piece of art that spoke to you, and in the grand scheme of the bizarre thing that is the Human Condition, that's something pretty special. 

Bonus: And One Thing You Won't Have To Worry About at SDCC:
The Weather
Wherever you are coming from, the weather at least is bound to be an improvement: it will be gorgeous sunny, mid-70s temperatures Wednesday-Sunday.  


Protip: Watch out for Hungry Cosplayers.



CLOSE STRONG
Everyone's Comic-Con experience is different.  Once we all stand in the line to pick up our badges, we scatter to the four winds to have our own unique show.  As Tom Spurgeon said, "A thing I enjoy about San Diego is that it takes place in this bewildering array of Things I Could Never Enjoy. I don't understand the costume impulse. Lines give me the hives. I don't want to take endless photos of people dressed up as superheroes. I would never willingly spend an hour watching trailers and then listening to people stumble through worshipful questions of celebrities because I figure there will be plenty of that in Hell. There's relatively little in San Diego I would take home with me were it free. And yet I don't have any more right to decide what that show is all about than the first-time visitor from Staunton, Virginia that wants to buy some steampunk art and maybe be in the same room as Jensen Ackles. It's good to remember that."


That's a sentiment that bears repeating.


Have a Happy Comic-Con!

Thursday, June 20, 2013

Comic Book Recommendations!

Some people think comics are all superheroes like Spider-man and Batman.  We try to tell these people that comics are an artistic medium, like film or television, through which many different stories can be told in various different ways.  That's when they usually ask us to recommend some comics.

We've been reticent to post this, because we feel we need to read every comic in the world first.  We honestly thought there might be a quiet weekend when we would get around to that, but it just dawned on us that that's never going to happen, so let's say this is a work-in-progress; by no means comprehensive.  We haven't read every comic, or even most.  But there are some lesser-known, non-superhero titles that we think deserve more readers/attention/love/Eisner awards.  Maybe we'll add on to this in the future, or do another post entirely, but we decided that shouldn't preclude us from piping up about our favorites now. 


Ongoing series 
Fables: our all-time favorite comic.  Fairytale characters find themselves in modern-day America.  Funny, tragic, romantic, thought-provoking, intelligent - this comic introduces you to the richest, most layered characters that you (thought you) already knew, and masterfully weaves outstanding, profound and unexpected stories with them.  

Fairest: a spin-off of Fables, featuring stories about the most beautiful in all the land. 

Castle Waiting: more fairy tale characters! But this group lives together in a land of fairy tales, and it's the characters and message that are quite modern.

Stuff of Legend: a child is kidnapped by The Boogeyman, and his brave toys set out to rescue him from a dark underworld of discarded playthings. This is a stunningly beautiful and moving comic.

Cursed Pirate Girl: a pirate girl sets sail on the high seas of adventure to find her lost father.

Love and Capes: sitcom-style comedy about a Superhero and his girlfriend Abby.  Abby may not have superpowers, but she's no shrinking violet, and many moments are just laugh out-loud funny.

Girl Genius: steampunk comic about a scholarly student with a mysterious background.  

Princeless: a young princess sets out with her pet dragon to rescue herself and her sisters.

Superbia: Superheroes and their respective spouses/girlfriends/boyfriends live and work together in their own (off the grid) neighborhood. It sounds like "Real Housewives of Superhero Lane" but it's really not.  Smart and deftly plotted, this has great characters and unexpected humor.


On Hiatus 
American Vampire: the title says it all really, but the female protagonist is a fantastic vampire heroine.  Manages to make the vampire genre fresh, which is no small feat these days.


Completed series 
Courtney Crumrin: a mysterious little girl who lives with an even more mysterious uncle in an even more mysterious neighborhood.  Funny, sometimes dark, but always fascinating.

The Sword: we've given this to several people and all of them have loved it.  The story of a young woman who discovers a mysterious secret about her family - and then battles with gods.  A truly exceptional comic.

Cinderella: What if Cinderella were actually a secret agent for fairy tale characters and their Fable homelands? This comic is another Fables spin-off, and both of the stories are impossible to put down.

Reed Gunther: just a guy and his bear, having adventures in the Old West.  Great all-ages comic.


Bunny Comics (a topic in which I am an expert) 
A Home For Mr. Easter: a wonderful, moving story about a girl out to save the Easter Bunny.

Fluffy: The tale of a fluffy bunny and her human dad.


So those are some of my favorites.  What about you? I'd love to hear what comics you're reading!

Tuesday, June 4, 2013

Comic-Con Prep: Countdown to #SDCC *Updated for 2016*

San Diego Comic-Con is so huge that tips aren't enough - you need to PREPARE. 
As of this writing it's 6 weeks to Comic-Con.  Here are some things to prep ahead of time:

You're Going To Need a Bigger Bag
SDCC Blog did a great roundup on fantastic backpacks for the more serious con-goers.  
The only thing I'd add is that Etsy isn't a bad place to check either. They probably won't be sturdy enough to carry all your Walking Dead comics, but if you're packing on the light side and looking for another way to express your fandom, you can find fantastic geeky bags, totes and backpacks that are handmade (Wonder Woman tote; Game of Thrones messenger bag, Sherlock backpack).  We got our denim backpack on Etsy from Poppy Patchwork, who does great work; we love it and use it for almost all our cons. 

Personally we prefer backpacks to purses, messenger bags or totes; it's easier to maneuver such large crowds with your hands free and the weight on your back rather than your side, but to each his own. Be mindful of personal space though; it's easy to smack someone with your large backpack when you turn around and don't allow room for your comic-stuffed pack. It's also generally considered good manners to apologize if you do swat someone right in the chest.


Best Prep You Can Do: Read and Watch  
READ: 
--Comics! Read my piece on comic book recommendations

--Pop culture news sites and magazines:



--Books: no one's saying that you need to have read the entire A Song Of Ice and Fire series (well, actually, speaking as a Game of Thrones fan, you totally should), but if you've got any nerdy books on the nightstand, it can't hurt to be updated (World War Z; Hunger Games; anything by Neil Gaiman).

--SDCC Blogs: 



WATCH: 
--Any shows you're a fan of that are likely to be at  SDCC (we like Game of Thrones and The Walking Dead), and catch up on older pop culture shows as well - many of them are streaming on Netflix.  It's never too late to become a fan, even of a series long cancelled.  You're bound to find others with the same obsessions at SDCC, and expanding your geek horizons is a great way to meet new people. 

Note: make sure you're caught up on any shows, books or comics that are ongoing.  You want to be as updated as possible, because nothing's worse than getting spoiled in a panel because you haven't finished the latest season of The Walking Dead before the con. Comic readers who prefer waiting for the trade paperback collection (that'd be us, BTW), you are forewarned. 

--Movies are also good to catch up on.  If you might go to Marvel panel, make sure you see the most recent movie on DVD/blu-ray/streaming/iTunes/Cable.

--Also, The Confluence's Convention Prep Videos


Follow the Pros 
The official schedule for Comic-Con won't be released until 2 weeks prior, but start following any comics professionals you are a fan of; they may be tweeting that they'll be there.  This is especially important if it's someone who lives far away, or doesn't do a lot of shows, and it's a real once-in-a-lifetime chance to meet them and get your books signed.  This lead time is great in case you need to stock up on a creator's work in advance.


Stuff You May Need to Buy

  • Extra battery - a battery case, external/backup batteries or a mobile charger.  We use Mophie, but there are scores of others.
  • Swell water bottle - because warm water grosses us out.  Swell is a water bottle that actually keeps water cold for 24 hours.  Don't fill it up completely with ice, thinking it will melt to cold water - you'll still have ice HOURS later. It's the greatest thing ever, basically.
  • Shoes - you'll want them to be comfortable and closed-toed.  I know it's the height of pedicure season, but still - the crowds are too heavy for your toes to come out unharmed. We like Ecco, but there's no "right" answer for this one; find one that fits best for you.  We also just learned about steel-toed sneakers, which might be overkill, but we love the fact that they exist. 
  • Thorlo Walking Socks - sounds silly, right? Try it.  You'll be a believer.
  • Shoe Inserts or Insoles.  Both Superfeet and Dr Scholls make recommended types.
  • Nerdy T-shirts: Day of the Shirt is a fantastic daily T-shirt aggregator, meaning it compiles the shirts from Tee Fury, Ript, Woot and many others (too many to list and it keeps growing), so you don't have to check more than 1 site for your geek tees every day.  RedBubble is also a fantastic, huge site with tons of nerdy designs and terrific mashups for T's, cell phone cases, etc.
  • Etsy for all your handmade nerd gear - from steampunk earrings to Captain America hair bows to Bioshock Infinite necklaces, they've got your fandom covered.
  • Telescoping Poster Tube - we don't own one, but they do seem cool, and they often come with a strap.
  • Badge Holder - if you'd like something a little more substantial than the flimsy badge holder SDCC provides, these have a clear plastic front for your badge, and include a pouch for keeping other necessities.
  • Reference Material - if you're into original art commissions, make sure you have reference material for the artist of what you'd like them to sketch.  A comic or drawing will do. 
  • Clear plastic 11 x 17 sleeve/holder - protects any original art you may pick up.

Got all that? Great! I'll meet you back here in about a month for my Top Tips for Comic-Con 2016!